
Vrachtwagen Inspectietraining - Consequence Animations
5 short 2D animations showing what happens when a truck driver skips a step in the pre-trip inspection, made for a VR training.
01
The Brief
Enversed built a VR training for Midpoint Brabant and Chr. Vermeer Transport that teaches truck drivers how to do the pre-trip inspection, checking the cargo, documents, cab, lights and trailer coupling. Instead of just marking a check as wrong, the training shows what actually happens when you skip it. I made those moments as 5 short 2D animations, one for each inspection scenario.
Video · 2 clips
Fig. 02 · Video
Fleet number check: loading a trailer while a supervisor checks the papers.
Fig. 03 · Video
A loose wheel that wasn't caught.
02
My Approach
For each scenario I got a script and a rough storyboard, like a wheel coming off in traffic, a trailer catching fire because of a dangerous goods issue, a badly loaded truck tipping over on a roundabout. Using existing isometric artwork in Illustrator, I animated each one in After Effects, working out the staging, timing and camera moves myself. With only a week for all five, I kept one visual world across them (the same roads, intersections and warehouse yard) so every new clip came together quickly.
03
The Result
I delivered 5 isometric animations, each showing the real-world consequence of one missed check. They play inside the VR training whenever a trainee misses that check, so a checklist item becomes something you see go wrong.



04
Outcome
The training is still in use. Fitting a full set of clear scenarios into a single week was a good exercise in working fast without letting the quality slip.
Video · 2 clips
Fig. 05 · Video
A dangerous goods issue that wasn't caught.
Fig. 06 · Video
A loading issue that wasn't caught, and the truck tips over on a roundabout.
03 / About
Concept first, medium second
I'm Ramon, a multimedia designer based in Eindhoven. Projects start with a problem: what the thing has to do, and how someone should move through it. The answer has been a 360 film, a VR walkthrough, an explainer animation, a configurator and an AI training platform.
My part is 3D, design and code: modelling and lighting in Blender, interface and motion in XD/Illustrator and After Effects, plus the build in PlayCanvas or Next.js.