
Lucardi Jewelry Videos
Photorealistic product videos of Lucardi jewelry, remodeled from the real pieces and rendered in Blender.
01
The Brief
Lucardi, a Dutch jewelry retailer, had product videos made by another studio and asked us for new ones in the same style for three pieces: a solitaire ring with a large diamond, a gold ring with three diamonds and a gold necklace with two interlocking hearts. We received the reference videos and the real jewelry.
02
My Approach
A colleague's base models were too heavy to animate and render, so I remodeled each piece in Blender from photos of the real jewelry, down to every indent and bump. The solitaire has a facet pattern inside its band, sculpted as a separate layer so the base model stayed clean. You barely see it, but it catches the light as the ring turns, just like the real piece. The necklace chain is built from around 46 individual links so it hangs and swings naturally, and the diamonds split light into rainbow colors like real stones. I lit everything like a physical product shoot and keyframed the cameras to the timing of the references.
Stills








The center stone and the smaller stones along the band.
03
The Result
I delivered three 20-second product videos for the webshop, rendered in Cycles. The videos stay with the client, so what you see here are stills and a few process shots.
04
Outcome
The videos held up next to the other studio's work, which was the goal, and the client was happy. For me, the biggest lesson was the diamond material. Figuring out how to keep the light alive inside all those facets made the difference between a piece of glass and a diamond.
03 / About
Concept first, medium second
I'm Ramon, a multimedia designer based in Eindhoven. Projects start with a problem: what the thing has to do, and how someone should move through it. The answer has been a 360 film, a VR walkthrough, an explainer animation, a configurator and an AI training platform.
My part is 3D, design and code: modelling and lighting in Blender, interface and motion in XD/Illustrator and After Effects, plus the build in PlayCanvas or Next.js.