Ramon Hoffman

Beroepsorientatie 360

Immersive 360 workplace tours that let students explore real-world careers before choosing one.

01

The Brief

Beroepsoriëntatie 360 is a platform for schools and employers. Students who need to choose a study can step inside real workplaces through 360 tours, see what a job looks like day to day and find out which education leads there. The pilot covered six companies in very different sectors, from inland shipping and the fire service to 3D concrete printing and elderly care. It all had to run in the browser on desktop, mobile and Oculus Quest.

Fig. 02 · 360

360 from the wheelhouse of a Bosman Shipping cargo vessel, with the skipper at the controls.

02

My Approach

I shot every location with an Insta360 Titan, using bracketed exposures to handle the very different light in each workplace, and recorded audio separately. In Photoshop I fixed the stitch lines, removed the tripod and color corrected the images so each location looks consistent. A colleague built the desktop and mobile tour in Pano2VR, and I built the WebVR version in PlayCanvas, which runs straight in the Quest's browser with the full tour, video and audio.

Fig. 03 · 360

The reception area at HilverdaFlorist.

03

The Result

The pilot delivered six 360 company tours, with video and audio that add context to what you see. Shown here is a sample from three of them, plus the platform's promo videos. Later versions of the platform were made by others.

Fig. 05 · 360

The fire station garage, with the trucks lined up.

04

Outcome

The platform is live at beroepsorientatie360.nl. It was my first 360 project from shoot to finished tour, and building the multi-scene WebVR version gave me a foundation I carried into later projects.

Ramon Hoffman, Multimedia Designer / 3D Artist / Web Developer

03 / About

Concept first, medium second

I'm Ramon, a multimedia designer based in Eindhoven. Projects start with a problem: what the thing has to do, and how someone should move through it. The answer has been a 360 film, a VR walkthrough, an explainer animation, a configurator and an AI training platform.

My part is 3D, design and code: modelling and lighting in Blender, interface and motion in XD/Illustrator and After Effects, plus the build in PlayCanvas or Next.js.