
A Better Tomorrow Kids
An educational browser game that teaches kids aged 8–12 about waste sorting and recycling through a 2D catapult mechanic.
01
The Brief
A Better Tomorrow Kids is a sustainability learning platform for Dutch primary schools, developed by companies from the Brainport region. They asked for a browser game that teaches kids aged 8 to 12 how to sort waste, as part of a wider curriculum on topics like water and energy. It had to run on desktop and tablet, embedded inside their learning platform and passing progress back to it.

Fig. 02
A trash item mid-flight toward the containers.
02
My Approach
Kids drag to aim a catapult and hold to charge their shot, trying to land each piece of trash in the right container. Instead of a physics engine I shaped the flight arcs by hand, so every throw feels predictable, and shot strength decides how deep into the scene the item lands, which gives the flat 2D art a sense of depth. Each level adds more kinds of trash and more containers, spaced further apart, so the platform can match the level to a child's age and skill. The art was made by a colleague, and I built the game.
03
The Result
The finished game has three levels and is embedded in the ABTK platform, which passes in the player's name and highscore and gets their score back at the end.
04
Outcome
The game is live and used in primary schools across the Netherlands. What made this one stand out for me was knowing it would have a real, positive impact: it teaches kids about something that actually matters.
Video · 1 clip
Fig. 05 · Video
A shot lands a newspaper carton in the paper container.
03 / About
Concept first, medium second
I'm Ramon, a multimedia designer based in Eindhoven. Projects start with a problem: what the thing has to do, and how someone should move through it. The answer has been a 360 film, a VR walkthrough, an explainer animation, a configurator and an AI training platform.
My part is 3D, design and code: modelling and lighting in Blender, interface and motion in XD/Illustrator and After Effects, plus the build in PlayCanvas or Next.js.