
VdBuijs School
A browser game that lets kids spend a day as an installation technician, to show them that a technical trade can be a great career.
01
The Brief
Van den Buijs Installaties wanted a recruitment game for kids at the end of primary school and the start of secondary school, the age when they start thinking about a direction. The goal was to make installation work (ventilation, gas, plumbing, fire safety, energy) feel tangible, and to plant the idea early that it could be their career. It had to work well on phones and desktops.
Fig. 02 · Video
A new problem in the technical room.
02
My Approach
You play a technician fixing ten problems in a school within one workday, from 8:00 to 16:00, like a gas supply that stopped working in the chemistry lab, leaking taps and fire hazards. For each one you hear the problem, pick a solution (its cost and time are shown up front) and buy any tools you're missing. If you change your mind, the purchase is undone and you get your money back. Your choices add up to one of three technician personalities, which you can email to yourself. On a phone the game fills the screen, and on desktop it sits neatly in the middle instead of stretching. A colleague made the art and content, and I built the game solo.
03
The Result
The game is live at vandenbuijs.nl/game, where anyone can play through a technician's workday on their phone or computer.
04
Outcome
The game was well received and is still part of Van den Buijs' recruitment, aimed at students who are considering a technical trade.
Stills



A fix that needs parts you haven't bought yet, so you can't confirm it.
03 / About
Concept first, medium second
I'm Ramon, a multimedia designer based in Eindhoven. Projects start with a problem: what the thing has to do, and how someone should move through it. The answer has been a 360 film, a VR walkthrough, an explainer animation, a configurator and an AI training platform.
My part is 3D, design and code: modelling and lighting in Blender, interface and motion in XD/Illustrator and After Effects, plus the build in PlayCanvas or Next.js.