Ramon Hoffman

Murder Mystery

An AI interrogation game where you question four suspects out loud to solve a murder, rebuilt in 2026 into a reusable scenario platform.

01

The Brief

For Dutch Design Week 2023, Enversed wanted to show that it works with AI. ChatGPT was less than a year old, and almost nobody had talked to a game character yet. I built this showcase in a few weeks, and the murder even takes place at Dutch Design Week itself.

02

My Approach

Four suspects pace their holding cells on security-camera feeds. You get 10 questions, asked out loud, then you point at the killer. There's no dialogue tree. Each suspect is an AI character with their own secrets and a voice cloned from my colleagues and me. They lie, accuse each other and sometimes let a hint slip. We wrote the personalities with SkillFull, grounded in real psychology.

Every AI reply also carries the suspect's emotion and stress level, which picks the video playing in their cell, up to a full confession if you push hard enough. A colleague did the design, videos and dossiers, and I did all the development.

03

The Result

The finished game is a 10-minute voice interrogation that runs unattended at events. Guess right and you win, guess wrong and the killer walks.

04

The Rebuild

In August 2026 I rebuilt it in a few days in Next.js, this time as a platform with an admin dashboard where Enversed can write whole new cases without code. Replies now stream in, so a suspect starts talking after about one second instead of three or four. The suspects sit on stylised CCTV feeds, and you get graded on your questions afterwards.

Stills

01 / 07
Petra's page in the suspect dossier, which also fed her AI persona.
Petra Pannekoek, redesigned for the 2026 rebuild.
Anton Appeltaart, redesigned for the rebuild.
Karel Klompjes, redesigned for the rebuild.
Janneke Jaagsma, redesigned for the rebuild.
The rebuilt interrogation screen, each suspect on a stylised CCTV feed.
Me at the Enversed stand at Dutch Design Week 2023, next to the Murder Mystery setup.

Petra's page in the suspect dossier, which also fed her AI persona.

05

Outcome

At Dutch Design Week, visitors of every age were amazed that the suspects actually talked back. The game is still playable at Enversed Experience Center and returns to DDW every year. It was my first AI project, and its voice pipeline became the base for a whole series of AI projects after it.

Ramon Hoffman, Multimedia Designer / 3D Artist / Web Developer

03 / About

Concept first, medium second

I'm Ramon, a multimedia designer based in Eindhoven. Projects start with a problem: what the thing has to do, and how someone should move through it. The answer has been a 360 film, a VR walkthrough, an explainer animation, a configurator and an AI training platform.

My part is 3D, design and code: modelling and lighting in Blender, interface and motion in XD/Illustrator and After Effects, plus the build in PlayCanvas or Next.js.