
Zonder Jou Geen Logistiek
A mobile browser game where young people try out five logistics professions and discover which logistics hero they are.
01
The Brief
The logistics sector needs young people, but most of them never consider it when picking a study. The campaign Zonder jou geen logistiek, from Logistics Community Brabant, set out to change that. JONG en je wil wat commissioned the centerpiece, a mobile game where young people play five logistics jobs and find out which one suits them.
Fig. 02 · Video
Orderpicker: stacking packages in the warehouse.
02
My Approach
I built the game solo in PlayCanvas, designed for phones from the start, and colleagues made the illustrations and story videos. The game leans heavily on video, so each minigame only downloads when you reach it and clears out afterwards, and the next screen waits until its video is ready, so you never land on a black screen. All five minigames report scores the same way, so the ending can compare your performance across jobs and pick your hero.
03
The Result
In LogiQuest, you follow a package from order to doorstep in about five minutes by playing the jobs that get it there. You dodge traffic as the chauffeur, stack fragile packages as the orderpicker, match workers to tasks as the team leader, pick transport as the planner and put the supply chain in order as the strategist. Your scores decide your logistics hero, linked to real study programs you can email to yourself.
04
Outcome
The game has been played more than 11,000 times, it's still live and the client was happy. Splitting one app into five self-contained games is a structure I've kept using since.
Stills



Teamleider: Lieke is on her break, so someone else should pack the boxes.
03 / About
Concept first, medium second
I'm Ramon, a multimedia designer based in Eindhoven. Projects start with a problem: what the thing has to do, and how someone should move through it. The answer has been a 360 film, a VR walkthrough, an explainer animation, a configurator and an AI training platform.
My part is 3D, design and code: modelling and lighting in Blender, interface and motion in XD/Illustrator and After Effects, plus the build in PlayCanvas or Next.js.