
Sligro Wintervillage
Two games inside Sligro's Christmas gift platform, where employees find their gift through a personality quiz or a spin of the prize wheel.
01
The Brief
Sligro's Tintelingen platform lets employees pick their own Christmas gift, instead of HR ordering a hundred identical hampers. Its Wintervillage is a 360 Christmas village where employees explore and play games to find their gift. Enversed built two of those games, and the village itself was made by another party.
Fig. 02 · Video
Sponsor logos cycling under the prize wheel before a spin.
02
My Approach
Cadeaufabrique is a five-question quiz. Each answer scores across eight gift profiles and adds a new layer to a gift on a factory conveyor, so the box looks more personal as you go. At the end you get your profile and a button straight to matching gifts in the webshop.
Prijzenrad is a prize wheel for sponsor prizes. The server decides the prize before you spin, so the wheel turns five to ten times and lands on it convincingly, never dead-center. Returning players skip straight to their prize. Both games take their colors, language and links from the host page, so one build serves every Sligro client, in five languages.
Fig. 04 · Video
The robotic arm adds a layer as the factory scrolls on.
03
The Result
Both games are live in the Wintervillage. They launched in May 2025 and were updated in November 2025 and July 2026.
04
Outcome
Both are in active use. Knowing the quiz leads a real employee to a gift they actually receive made it worth getting the profiles and product links right.
Stills


A puff of smoke as the factory arm adds a new layer to the gift.
03 / About
Concept first, medium second
I'm Ramon, a multimedia designer based in Eindhoven. Projects start with a problem: what the thing has to do, and how someone should move through it. The answer has been a 360 film, a VR walkthrough, an explainer animation, a configurator and an AI training platform.
My part is 3D, design and code: modelling and lighting in Blender, interface and motion in XD/Illustrator and After Effects, plus the build in PlayCanvas or Next.js.