
Postillion Slot Machine
A branded slot machine game built for Hotel Postillion's event stands.
01
The Brief
Hotel Postillion wanted a slot machine for its event stands, something guests can walk up to, press a button and try their luck. It had to feel like a real machine, work in both Dutch and English and run reliably on its own at a stand.
02
My Approach
I built it in PlayCanvas in a week. Each of the five reels is a short strip of about seven tiles that loops, swapping images as they wrap, so the reels look endless while only a few tiles move. The spin eases in, runs fast, then overshoots slightly as it lands, like a real machine. The result is decided before the reels spin, and operators can set the win rate for each event. A designer at Enversed made the art, and I built the logic and animation from scratch.
03
The Result
The slot machine runs itself, with start, spin and result screens, a glowing win animation on the center row and an automatic reset after ten seconds.
04
Outcome
The slot machine is deployed at Postillion events. It was a one-week project between bigger builds, and it does what it needs to do: it looks and feels like a real slot machine and runs on its own.
Stills


The reels settled, the frame glowing orange.
03 / About
Concept first, medium second
I'm Ramon, a multimedia designer based in Eindhoven. Projects start with a problem: what the thing has to do, and how someone should move through it. The answer has been a 360 film, a VR walkthrough, an explainer animation, a configurator and an AI training platform.
My part is 3D, design and code: modelling and lighting in Blender, interface and motion in XD/Illustrator and After Effects, plus the build in PlayCanvas or Next.js.